All settings apply instantly and save automatically. Open via Extras > Settings.
Input & Controls
Setting
Default
Description
Left-click chord
On
Click a satisfied number (flag count = number) to reveal its remaining covered neighbors.
Middle-click chord
On
Middle-click a number to chord.
Left+right chord
Off
Require the right button held while left-clicking to activate a chord.
Auto-chord on number
Off
Automatically chord when you click a satisfied number, without needing to hold or release deliberately.
Auto-chord on flag
Off
When placing a flag that satisfies a neighboring number, that number chords automatically.
Continuous chord drag
Off
Keep chording as you drag across satisfied numbers while holding the mouse button.
Classic click behavior
On
A tile activates on button release (standard). Off = activates on press.
Fast reveal preview
Off
Highlight which tiles will be revealed before you release the click.
Drag reveal
Off
Reveal tiles by dragging the cursor over them while holding the left button.
Drag to paint flags
Off
Hold right-click and drag to place flags across multiple covered tiles at once.
Keyboard as mouse
Off
Use arrow keys to move the cursor; Enter to left-click, Shift+Enter to right-click. See the Controls page.
Lock cursor to board
Off
Confine the mouse cursor to the board area during play.
Gameplay
Setting
Default
Description
First click guarantee
Always Empty
What the first click promises. Always Empty — opens a flood-fill region (no mine, no numbered tile). Safe — no mine but no flood guarantee. Off — first click is unprotected.
No-Guess mode
Off
The board is generated or modified so it is fully solvable without probabilistic guessing. See Game Modes.
No-Guess: when to solve
Post-click
Post-click — solving happens after your first click. Pre-click (random) — a random tile is pre-selected; board is ready before you click. Pre-click (fixed tile) — uses the tile position set below.
No-Guess: pre-click tile
Center
Which position is used for pre-click generation: Center, Top-left, Top-right, Bottom-left, or Bottom-right.
No-Guess: reveal rule
Always reveal
Post-click only. Always reveal — first click reveals immediately. Require confirm — first click selects a tile; a second click reveals it.
Question marks
Off
Right-click cycles through Covered → Flag → ? → Covered. The ? state is visual only.
Flag-win
Off
Flagging all mines wins the game, in addition to the standard reveal-all-safe condition.
Disable flags
Off
Prevent flag placement entirely.
Disable chords
Off
Prevent chord actions regardless of other input settings.
Surprised face
Off
Show the surprised smiley expression while a tile is being clicked.
Flag all on win
On
Automatically flag remaining un-flagged mines when the board is solved.
Classic Beginner (8×8)
Off
Use an 8×8 Beginner board (original Windows sizing) instead of the standard 9×9.
Display
Setting
Default
Description
Display mode
Classic
How tiles are rendered. Classic — standard numbered tiles. Random Colors — each tile gets a random color. Random Letters — numbers replaced with random letters. Colored Circles — circular tile shapes.
Skin
Dark
Active skin. Built-in options: default, dark. Custom skins use their folder name.
UI style
Fancy
Fancy — gradient and shadow rendering effects. Fast — flat rendering for better performance on slower hardware.
Smiley rendering
SVG
Use SVG-based smiley faces (sharper at any size). If disabled, falls back to raster sprites.
Number rendering
Text
Render mine-count numbers as scalable text. If disabled, numbers are drawn from the tileset sprite sheet.
Custom number colors
On
Use the game’s color scheme for numbers (1=blue, 2=green, etc.). Off = system default colors.
Auto-show probability overlay
Off
Enable the probability overlay automatically at the start of each game. See Probability Overlay.
Classic scale
Off
Use fixed tile sizes instead of dynamically scaling with the window.
Lock classic scale
Off
Lock the tile size when classic scale is active, preventing resize.
Counters & Header
Setting
Default
Description
Left counter: display
Mine count
What the left header counter shows. Mine count — mines remaining (total mines minus flags placed). Safe tiles — unrevealed safe tiles remaining.
Left counter: at zero
Hide
When the count reaches zero, hide the counter or show 0.
Show left counter
On
Display the left counter in the header.
Timer: at zero
Hide
Before a game starts, hide the timer or show 0.
Show timer
On
Display the right counter (timer) in the header.
Timer starts at
0
Starting value for the timer display. Set to 1 to match classic Windows Minesweeper behavior.
Stats
Setting
Default
Description
Open stats on launch
On
Show the stats window automatically when the game starts.
Stats window follows game
On
The stats window repositions automatically when the game window is moved.
Persist all-time stats
On
Store all-time stats in a SQLite database. Off = in-memory only; stats reset when the game closes.
PB popups
On
Show a notification when a personal best is broken.
PB popup: best time
On
Show popup for a new fastest win time.
PB popup: best 3BV/s
On
Show popup for a new best 3BV/s.
PB popup: win streak
On
Show popup for a new win streak record.
Pause stat recording
Off
Suspend all-time stat recording without clearing history. Useful for practice sessions.
Automation
Setting
Default
Description
Auto-flag satisfied numbers
Off
When a number’s remaining covered count equals its mine count, automatically flag all those neighbors.
Auto-flag isolated mines
Off
Automatically flag covered tiles that have no adjacent uncovered tile within a set radius.
Isolation radius
2
Tile radius used for isolated mine detection.
Assisted run: Enabling any automation feature marks the run as assisted. Assisted runs are excluded from personal best records and all-time stats.
Replays
Setting
Default
Description
Record replays
On
Capture game inputs for replay and playback. Disabling skips all recording.
Auto-save to library
All games
Which completed games are permanently saved to the replay library. Never — temporary only (playable, not kept). Wins only. PBs only — games that set a time or 3BV/s personal best. All games.
Show replay after game
On
Automatically open the replay player when a game ends.
Record cursor path
Off
Capture mouse movement between clicks. Enables cursor path playback but increases file size.
Record highlights
Off
Capture hint and cluster highlight state changes in the replay.
Auto-export
Off
Automatically export replays to a .bmrp file after each game.
Exclude cursor from exports
On
Strip mouse path data from exported .bmrp files (keeps exports smaller and privacy-safe for sharing).
Library date format
YYYY-MM-DD HH:MM
Date format string used in the replay library columns.
Data Storage
Settings are saved as JSON automatically after every change.