Stats
Stats Window
Press S to open the stats window. Click Customize Stats to reorder rows and turn individual stats on or off. The window can follow the game window. Right-click anywhere in the window (or click More Options) to copy stats to the clipboard, toggle always-on-top, apply or copy from presets, or send finished runs to LlamaSweeper.
Per-Game Stat Definitions
| Metric | Description |
|---|---|
| R Time | How long a run has taken in seconds. |
| Est R Time | Estimated final time if you keep solving at the same 3BV/s rate.Total 3BV / current 3BV/s |
| 3BV | 3BV (Bechtel’s Board Benchmark Value) is the minimum number of clicks required to solve the board.board 3BV; losses show solved / total |
| 3BV/s | 3BV/s is Bechtel board value solved per second. Higher is better.3BV / time |
| OBV | OBV (Optimized Board Value) estimates difficulty from layout, openings, and 3BV.weighted safe squares + 3BV + openings, normalized by difficulty |
| Clicks (L/R/D/T) | Breakdown of reveal clicks, flag clicks, chord clicks, and total clicks.reveal "/" flag "/" chord "/" total clicks |
| Wasted Clicks (C/Crd/T) | Clicks that did not reveal, flag, or otherwise advance the solve.extra "/" failed chord "/" total wasted clicks |
| Flags | How many flags you placed during the run. |
| Chords | Successful chording actions that revealed nearby tiles. |
| Effective Clicks | Clicks that changed the board state. |
| Misflags | Flags you removed after placing them. |
| Efficiency | How close your total clicks were to the board 3BV minimum. Higher is better.(3BV / total clicks) * 100 |
| IOE | IOE (Index of Efficiency) is efficiency shown as a decimal ratio. Higher is better.3BV / total clicks |
| IOS | IOS (Index of Speed) compares board value against time on a log scale. Higher is better.log(3BV) / log(time) |
| IoME | IoME (Index of Moving Efficiency) is board value solved per mouse pixel. Higher is better.3BV / Path |
| RQP | RQP (Rapport Qualite Prix) is a time-based quality score. Lower is better.time * (time + 1) / 3BV |
| Correctness | Fraction of your clicks that effectively changed the board. Higher is better.effective clicks / total clicks |
| Throughput | Board value gained per effective click. Higher is better.3BV / effective clicks |
| CeS | CeS (effective clicks per second) is board-changing clicks per second. Higher is better.effective clicks / time |
| Cl | Cl (click rate) the amount of total clicks you made per second.total clicks / time |
| Ce | Ce (effective clicks). |
| QG | QG (Quality Grade) is a speed quality score using time and board value. Lower is better.time^1.7 / 3BV |
| STNB | STNB (Shiti niu bi) is a balanced speed rating for standard boards. Higher is better.completion * difficulty constant / QG |
| Current Win Streak | Wins in a row on a given difficulty. |
| Mastery | Wins in your last 100 streak-eligible games. |
| Avg Time | Average clear time across the last 100 streak-eligible wins. |
| Avg 3BV/s | Average 3BV per second across the last 100 streak-eligible wins. Higher is better. |
| PB Time | Your fastest eligible clear time. |
| PB 3BV/s | Your fastest eligible 3BV-per-second pace. |
| PB Efficiency | Your best eligible efficiency for this rule class. |
| NF PB Time | Your fastest eligible win without placing flags. |
| NF PB 3BV/s | Your best eligible 3BV/s win without placing flags. |
| NF PB Efficiency | Your best eligible efficiency without placing flags. |
| Seed | Code that you can use to regenerate the board. |
| Ops | Clusters of empty zero-cells that expand from one reveal. |
| Isls | Separated groups of number cells that do not touch an opening. |
| Path | Total mouse distance traveled during the run by pixel. |
| MOV | MOV (movement speed) is mouse travel speed during the run.Path / time |
| SAO | SAO (solving ability) combines movement speed with effective-click speed. Higher is better.MOV * CeS |
| Zini | Zini is the Greedy Zini flag-and-chord click estimate for the board. |
| H.Zini | H.Zini (Human Zini) opens all zero areas first, then estimates Zini clicks. |
| 8-Way Zini | 8-Way Zini is the best Greedy Zini value across all eight tie-break directions. |
| 100C.Zini | 100C.Zini is LlamaSweeper 100Chain Zini using 100 seeded chain-priority runs. |
| ZNE | ZNE (Zini Efficiency) compares Zini with your total click count. Higher is better.Zini / total clicks |
| ZNT | ZNT (Zini Throughput) compares Zini with your effective click count. Higher is better.Zini / effective clicks |
| HZNE | HZNE (Human ZiNi Efficiency) compares H.ZiNi with your total clicks. Higher is better.H.Zini / total clicks |
| HZNT | HZNT (Human ZiNi Throughput) compares H.ZiNi with your effective clicks. Higher is better.H.Zini / effective clicks |
| 8-Way ZNE | 8-Way ZNE compares 8-Way Greedy Zini with your total click count. Higher is better.8-Way Greedy Zini / total clicks |
| 8-Way ZNT | 8-Way ZNT compares 8-Way Greedy Zini with your effective click count. Higher is better.8-Way Greedy Zini / effective clicks |
| 100C.ZNE | 100C.ZNE compares 100Chain Zini with your total click count. Higher is better.100Chain Zini / total clicks |
| 100C.ZNT | 100C.ZNT compares 100Chain Zini with your effective click count. Higher is better.100Chain Zini / effective clicks |
All-Time Stats
Open with Alt+S. Tracks lifetime totals, per-difficulty breakdowns, personal bests, and progression. Check Pause recording in the window to temporarily stop tracking without erasing history.
Progression
Level, XP bar, and coin balance from the Hub progression system.
Game Overview
| Stat | Description |
|---|---|
| Games played / won / lost | Lifetime game counts |
| Win rate | Wins divided by total games played |
| Total playtime | Sum of all game times |
| Time on abandoned runs | Cumulative time spent on runs quit mid-game |
| Play streak | Consecutive days with at least one game played |
| Best play streak | Record consecutive play days |
Statistics
| Stat | Description |
|---|---|
| Tiles cleared | Total tiles revealed across all games |
| Flood reveals | Tiles revealed by zero flood-fill openings |
| Chords | Successful chord actions |
| Failed chords | Chord attempts that did not clear tiles |
| Flags placed | Total flags placed |
| Total misflags | Flags removed after placement |
| Total 3BV solved | Cumulative 3BV cleared |
| Reveal / flag / chord clicks | Lifetime click counts by button |
| Total clicks | Sum of reveal, flag, and chord clicks |
Difficulty Breakdowns
Each standard difficulty (Beginner, Intermediate, Expert) shows its own section with per-profile personal bests:
| Stat | Description |
|---|---|
| Games played / won / lost | Counts for this difficulty |
| Win rate | Wins divided by games played at this difficulty |
| Best win streak | Longest consecutive win run at this difficulty |
| Total time played | All playtime at this difficulty |
| Time on abandoned runs | Cumulative abandoned time at this difficulty |
| Avg time | Average win time across the last 100 streak-eligible wins |
| Avg 3BV/s | Average 3BV/s across the last 100 streak-eligible wins |
| Avg efficiency (overall) | Efficiency computed from total 3BV solved and total clicks on wins |
| Best Time | Fastest eligible win. Shown per rule profile (Classic, NG Classic, Custom). |
| Best 3BV/s | Highest eligible 3BV/s win. Shown per rule profile. |
| NF Best Time | Fastest eligible win with zero flags placed. Shown per rule profile. |
| NF Best 3BV/s | Highest eligible 3BV/s win with zero flags placed. Shown per rule profile. |
Rule Profiles
Personal bests are tracked separately for each rule profile:
| Profile | PBs Tracked |
|---|---|
| Classic | Time, 3BV/s, IoE, no-flag time, no-flag 3BV/s |
| NG Classic | Time, 3BV/s, IoE, no-flag time, no-flag 3BV/s |
| Custom | Time, 3BV/s, IoE, no-flag time, no-flag 3BV/s |
| Recursive | IoE only |
| Recursive+ | IoE only |
Game Modes
| Mode | PB Description |
|---|---|
| Russian Roulette | Best win streak |
| Flags Only | Best time per difficulty (B / I / E) |
| Worse Minesweeper | Best time per difficulty (I / E) |
| LTR Timed | Best score per difficulty (B / I / E) |
| Aim Trainer Timed | Best score per difficulty (B / I / E) |
| Aim Trainer Endless | Best score per difficulty (B / I / E) |
Achievements
| Achievement | Description |
|---|---|
| Perfect Games | Wins with 100% efficiency (no wasted clicks) |
| No-Flag Wins | Wins completed without placing any flags |
Fun Stats
| Stat | Description |
|---|---|
| Smiley clicks | Times the restart button was clicked |
| Runs abandoned | Games closed mid-run without a win or loss |
PB Popups
When you beat a personal best, a popup can appear. Toggle the master switch and individual popup types in Settings > PB Notifications:
| Type | Description |
|---|---|
| Best time | New fastest win time for the current rule profile and difficulty |
| Best 3BV/s | New highest 3BV/s for the current rule profile and difficulty |
| Win streak | New longest win streak for the current difficulty |
| IoE | New best efficiency for the current rule profile and difficulty |
| No-flag | New no-flag best time or 3BV/s |
Custom Stats
Custom stats appear under a “Custom” category in the stats window and evaluate live during play. Defined in Settings > Custom Stats.
Stat Fields
| Field | Description |
|---|---|
| Label | Name shown in the stats window |
| Formula | Math expression using built-in variables |
| Format | value, time_seconds, time_hms, percent, or custom |
| Format string | Python format string for custom mode, e.g. {:.3f} |
Format Modes
| Mode | Example Output | Notes |
|---|---|---|
value | 3.14 | Raw number, 2 decimal places |
time_seconds | 42.51 | Seconds with decimals |
time_hms | 1:23:45 | Hours:minutes:seconds |
percent | 78.5% | Multiplies by 100 — formula should return 0–1 |
custom | (your format) | Python format string, e.g. {:.3f} |
Formula Syntax
+ - * / // % **== != < > <= >=and or not if/elseabs() round() min() max() pow() sqrt() log() log10() floor() ceil()e inf nanclamp(value, min, max)Variable Reference
All variables available in custom stat formulas, grouped by kind. Aliases are shown in blue. All-time variables are prefixed with alltime_.
Time
| Variable | Description |
|---|---|
elapsed_time | Elapsed game time in seconds. Aliases: time, rtime, runtime, seconds |
elapsed_ms | Elapsed game time in milliseconds. Aliases: milliseconds, ms |
projected_win_time | Projected final time for an in-progress or lost game. Aliases: projected_time, est time, estimate |
Game
| Variable | Description |
|---|---|
difficulty | Current difficulty name as text. Aliases: mode, board |
difficulty_lower | Current difficulty name as lowercase text. Aliases: difficulty, mode |
game_state | Current game state text: no_game, in_progress, won, or lost. Aliases: state, result |
result | Finished result text, usually Won or Lost. Aliases: outcome |
is_won | 1 when the game was won, otherwise 0. Aliases: win, won |
is_lost | 1 when the game was lost, otherwise 0. Aliases: loss, lost |
is_in_progress | 1 while the game is still being played. Aliases: running, active |
Board
| Variable | Description |
|---|---|
board_width | Playable board width in tiles. Aliases: width, w |
board_height | Playable board height in tiles. Aliases: height, h |
board_mines | Total mines on the board. Aliases: mines, mine count |
board_cells | Playable board area: board_width * board_height. Aliases: cells, area |
tile_size | Tile Size: current board tile size from Options, in pixels. Aliases: board scale, scale, zoom |
board_scale | Board scale relative to the default tile size. Aliases: scale, zoom |
use_classic_scale | 1 when classic scale mode is enabled, otherwise 0. Aliases: classic scale |
lock_classic_scale | 1 when classic scale is locked, otherwise 0. Aliases: scale lock, locked scale |
tiles_revealed | Total revealed tiles. Aliases: revealed, cleared tiles |
flood_reveals | Tiles revealed by flood openings. Aliases: open clears, flood |
openings | Zero-cell flood regions. Aliases: zeros, openings |
islands | Numbered regions not touching openings. Aliases: islands |
3BV
| Variable | Description |
|---|---|
total_3bv | Board's total 3BV. Aliases: 3bv, bv, bechtel |
solved_3bv | 3BV solved so far. Aliases: cleared 3bv, done bv |
remaining_3bv | Unsolved 3BV: total_3bv - solved_3bv. Aliases: left 3bv, remaining bv |
completion | Solved fraction from 0 to 1. Aliases: progress, percent done |
bv_for_eff | 3BV value used for efficiency stats: total_3bv on wins, solved_3bv otherwise. Aliases: efficiency bv |
bv_for_speed | 3BV value used for speed stats: total_3bv on wins, solved_3bv otherwise. Aliases: speed bv |
threebv | Display-style 3BV value: total_3bv on wins, solved_3bv otherwise. Aliases: 3bv, display 3bv |
Speed
| Variable | Description |
|---|---|
threebv_s | 3BV/s: Final 3BV per second on wins. Aliases: 3bvs, speed, bv/s |
projected_threebv_s | Projected 3BV per second before a win. Aliases: projected speed, est speed |
current_speed | threebv_s on wins, otherwise projected_threebv_s. Aliases: speed, current 3bvs |
Clicks
| Variable | Description |
|---|---|
total_clicks | Total reveal, flag, and chord clicks. Aliases: clicks, all clicks |
reveal_clicks | Reveal clicks. Aliases: left_clicks, left clicks, clears |
flag_clicks | Flag clicks. Aliases: right_clicks, right clicks, flags |
chord_clicks | Chord clicks. Aliases: middle_clicks, double_clicks, chords |
chords | Successful chord actions. Aliases: successful chords |
failed_chords | Chord attempts that did not clear tiles. Aliases: bad chords, wasted chords |
effective_clicks | Effective clicks used by efficiency stats. Aliases: ce, effective |
ce | Effective click count used by Ce/s style stats. Aliases: effective_clicks |
extra_clicks | Wasted clicks excluding failed chords. Aliases: wasted clicks, extra |
wasted_clicks | Total clicks that did not change the board. Aliases: wasted, bad clicks |
Flags
| Variable | Description |
|---|---|
flags_placed | Current or final placed flag count. Aliases: flags |
false_flags | Removed or incorrect flag count. Aliases: misflags, bad flags |
unused_chord_flags | Correctly flagged mines that never contributed to a successful chord. |
Chording
| Variable | Description |
|---|---|
effective_chords | Effective chord count. Aliases: good chords |
tiles_cleared_by_chording | Tiles revealed by chord actions. Aliases: chord clears |
Efficiency
| Variable | Description |
|---|---|
ioe | IoE: 3BV per click. Aliases: efficiency, 3bv per click |
efficiency | Efficiency percentage: ioe * 100. Aliases: ioe percent, percent efficiency |
ios | IOS: Speed/board metric. Aliases: ios |
rqp | RQP: Lower is better. Aliases: rqp |
correctness | Effective clicks divided by total clicks. Aliases: accuracy |
throughput | 3BV per effective click. Aliases: throughput |
ces | CeS: Effective clicks per second. Aliases: ce/s, click efficiency speed |
Mouse
| Variable | Description |
|---|---|
iome | IoME: 3BV per cursor movement distance. Aliases: movement efficiency |
cl | Clicks per second. Aliases: click speed, cps |
path | Total cursor movement distance in pixels. Aliases: mouse path, distance |
mov | MOV: Cursor movement speed in pixels per second. Aliases: mouse speed |
Advanced
| Variable | Description |
|---|---|
qg | QG: Quality Grade metric. Lower is better. Aliases: quality grade |
stnb | STNB: Balanced speed stat. Higher is better. Aliases: balanced speed |
obv | OBV: Optimized Board Value. Aliases: optimized board value |
sao | SAO: Solving ability indicator, MOV * CeS. Aliases: solving ability |
ZiNi
| Variable | Description |
|---|---|
zini | ZiNi: Greedy ZiNi click estimate. Aliases: gzini, zini |
hzini | H.ZiNi: Opening-first ZiNi click estimate. Aliases: h zini |
eight_way_gzini | 8G.ZiNi: Best greedy ZiNi result across eight tie-break directions. Aliases: 8g zini, 8-way zini |
chain100_zini | 100C.ZiNi: LlamaSweeper 100Chain ZiNi. Aliases: 100chain, 100czini, 100c zini |
zne | ZNE: ZiNi efficiency. Aliases: zini efficiency |
znt | ZNT: ZiNi throughput. Aliases: zini throughput |
hzne | HZNE: H.ZiNi efficiency. Aliases: hzini efficiency |
hznt | HZNT: H.ZiNi throughput. Aliases: hzini throughput |
eight_way_gzne | 8G.ZNE: 8-way ZiNi efficiency. Aliases: 8gzne |
eight_way_gznt | 8G.ZNT: 8-way ZiNi throughput. Aliases: 8gznt |
chain100_zne | 100C.ZNE: 100Chain ZiNi efficiency. Aliases: 100czne |
chain100_znt | 100C.ZNT: 100Chain ZiNi throughput. Aliases: 100cznt |
All-Time (Current Difficulty)
| Variable | Description |
|---|---|
pb_time | Current difficulty PB time, in seconds. |
pb_3bvs | Current difficulty PB 3BV/s. |
pb_ioe | Current difficulty PB efficiency as an IoE decimal. |
nf_pb_time | Current difficulty no-flag PB time, in seconds. |
nf_pb_3bvs | Current difficulty no-flag PB 3BV/s. |
nf_pb_ioe | Current difficulty no-flag PB efficiency as an IoE decimal. |
current_streak | Current win streak for the current standard difficulty. |
mastery | Mastery count for the current standard difficulty and rule profile. |
avg_time | Rolling average win time for the current standard difficulty and rule profile, in seconds. |
avg_3bvs | Rolling average 3BV/s for the current standard difficulty and rule profile. |
Functions
| Function | Description |
|---|---|
min() | Smallest value. |
max() | Largest value. Useful for avoiding divide-by-zero: max(elapsed_time, 1). |
abs() | Absolute value. |
round() | Round a value. |
pow() | Power function: pow(value, exponent). |
sqrt() | Square root. |
log() | Natural logarithm. |
log10() | Base-10 logarithm. |
floor() | Round down. |
ceil() | Round up. |
clamp() | Limit a value: clamp(value, min, max). |
Constants
| Constant | Description |
|---|---|
e | Euler's number. Aliases: 2.718 |
All-Time Variables
Global lifetime totals. These values do not vary by difficulty.
| Variable | Description |
|---|---|
alltime_total_games_played | All-time Total Games Played |
alltime_total_games_won | All-time Total Games Won |
alltime_total_games_lost | All-time Total Games Lost |
alltime_total_playtime_ms | All-time Total Playtime Ms |
alltime_total_tiles_revealed | All-time Total Tiles Revealed |
alltime_total_flood_reveals | All-time Total Flood Reveals |
alltime_total_flags_placed | All-time Total Flags Placed |
alltime_total_chords | All-time Total Chords |
alltime_total_failed_chords | All-time Total Failed Chords |
alltime_total_reveal_clicks | All-time Total Reveal Clicks |
alltime_total_flag_clicks | All-time Total Flag Clicks |
alltime_total_chord_clicks | All-time Total Chord Clicks |
alltime_total_misflags | All-time Total Misflags |
alltime_total_3bv_solved | All-time Total 3BV Solved |
alltime_total_smiley_clicks | All-time Total Smiley Clicks |
alltime_total_runs_abandoned | All-time Total Runs Abandoned |
alltime_total_abandoned_time_ms | All-time Total Abandoned Time Ms |
alltime_total_perfect_games | All-time Total Perfect Games |
alltime_total_no_flag_wins | All-time Total No Flag Wins |
alltime_current_win_streak | All-time Current Win Streak |
alltime_best_win_streak | All-time Best Win Streak |
alltime_current_loss_streak | All-time Current Loss Streak |
alltime_current_play_streak | All-time Current Play Streak |
alltime_best_play_streak | All-time Best Play Streak |
alltime_last_play_date_ordinal | All-time Last Play Date Ordinal |
Per-difficulty and per-ruleset data is available through the dynamic All-Time (Current Difficulty) variables above (e.g. pb_time, avg_time, avg_3bvs). These automatically resolve to the active difficulty and rule profile.